The game itself could not be simpler, but the ideas it repeatedly teaches are central to the ThriversEd curriculum.
You play like this:
1. As the self-proclaimed Dutch Uncle, you assert your dominance over a previously unclaimed social space – such as an empty table in a lounge area or a vacant corner of a kitchen counter at a party – by laying down your game token: A small medallion, one side white, one side black. While your token is visible, you have declared that space to be your temporary dominion, with you as its Dutch Uncle.
2. Your objective? A well-managed Sociability. In a lounge or at a party, your goal might simply be chatting – or it might be very serious conversation. In ThriversEd, virtually everything is a Dutch Uncle Game – including the management of the day-to-day thriving. The point is that the social contact will have some agenda, and advancing that goal by the management of the space and the people is the Dutch Uncle’s job.
3. Wide open agenda, just having fun? The white side of the token is up: Come join us! Tightly-focused agenda, aimed at getting something accomplished? The black side of the token is showing to put other people on notice: You can join us if there is space, but if your contributions are not productive, the Dutch Uncle is obliged to insist that you depart – in the nicest possible way.
That’s it. The Dutch Uncle sets the agenda – something specific or just about anything – and he controls the space by his immigration and expulsion policies. Any other rules – including turning the medallion over mid-game – are his to set, with the understanding that his immigrants can emigrate at will. A Dutch Uncle is the boss of that space, yes, but new Dutch Uncles will (more…)