- The more I pick at the Ayn Rand Institute, the more I find to pick at.
- I summarized my empathy-based reinterpretation of the DISC Assessment.
- I worked my way all the way through a thorough-going atheist refutation of every pro-infanticide argument; I’ve shown pieces of it here, but I can deal, I think unassailably, with every claim.
- And I came up with a brand new anarchy game that, where implemented, will substantially discount incentives to violence, putting a premium on peaceful dispute resolution.
The game – which I’m calling Batman’s Bluff, at least for now – is dread simple: If you’re a hothead who insists that your neighbors need to do something about some annoyance, we will back you – but only if you go unarmed. You’ll be more apt to be peaceful that way, and if there is blood to be shed, yours will be shed first.
The point is to engineer peace, instead of always trying to find ways to palliate the consequences of conflict. If you can live and let live, you’re my kind of people. If you can’t, I want to help you help yourself pursue better opportunities in the lives beyond this one – if any such there be. At a minimum, I want you far away from my life and my values – and there’s more than one way to eighty-six a creep.
Yes, it’s anarchy at The Church of Splendor. My admonition: Make peace, not trouble.